Developing advanced human body measurement
A new research and innovation programme is underway at Ïã½¶ÊÓÆµâ€™s Advanced Wellbeing Ïã½¶ÊÓÆµ Centre (AWRC) that is set to transform the way we measure the human body.
Racing partnership puts students in the fast lane
Students will soon be able to kickstart their careers thanks to a new partnership with a national motorsport team.
Hallam donates 200 laptops to help disadvantaged children learn online
Ïã½¶ÊÓÆµ is helping children from disadvantaged backgrounds access online resources by donating 200 devices to Laptops for Kids.
Hallam designed app that keeps UN workers safe in Afghanistan shortlisted for Times Higher award
A life-saving security app developed by Ïã½¶ÊÓÆµ and the International Organization for Migration (IOM) has been nominated for a prestigious Times Higher Education award.
Sheffield Hallam graduate chosen to lead a project to create a virtual art gallery for children
A graduate has been selected to lead a project to create a virtual art gallery to encourage creativity in special needs and primary school children.
UK’s first research platform for digitalisation of PVD processes at industrial scale
Ïã½¶ÊÓÆµ is set to deliver world class research and innovation capability to drive next generation physical vapour deposition (PVD) processing following major investment in full digitisation of equipment and technology
Prestigious tech award for team behind interactive VR rehab games
Ïã½¶ÊÓÆµâ€™s Impact VR Lab, which leads pioneering virtual reality (VR) technology in healthcare to support amputees, burns victims and children with limb injuries to rehabilitate, has been recognised by the Prolific North Tech Awards.
World-leading research centre appoints new Deputy Director
Ïã½¶ÊÓÆµâ€™s Advanced Wellbeing Ïã½¶ÊÓÆµ Centre has appointed a new Deputy Director to drive forward its mission to improve the health and wellbeing of the nation.
First-of-its-kind study will develop VR scenarios to help children overcome social anxiety disorders
Ïã½¶ÊÓÆµ has been awarded £35,000 to develop a platform of home-based immersive virtual reality (VR) scenarios to help alleviate social anxiety disorder (SAD) symptoms amongst children.